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Plague Inc Strategie

Plague Inc Strategie Bacteria auf "Normal" - Die Positionswahl

Beachten Sie, dass jedes Spiel von. Starten Sie in West Afrika oder Indien. Kaufen Sie bei den Transmissionen Wasser 1, Luft 1, und Vögel 1. Wenn Sie in Indien gestartet sind, können Sie statt Vögel 1 auch Ratten 1 entwickeln. alusta.co › Spiele.

Plague Inc Strategie

Plague Inc. ist ein Strategie-Videospiel des Entwicklers Ndemic Creations. Ziel des Spiels ist die Vernichtung der Menschheit mithilfe eines Pathogens. Es wird dabei auf ein umfangreiches epidemisches Modell für eine möglichst realitätsnahe. Unser App-Tipp der Woche: Plague Inc. ist ein realistisches Simulations- und Strategiespiel zu weltweiten Verbreitung von Fakenews. Wenn du in dem Spiel erfolgreich sein willst, folge dieser Plague Inc Strategie und den detaillieren Plague Inc Tipps. Teil 1: Nimm dir isolierte Länder vor; Teil 2​.

Plague Inc Strategie Video

Plague inc: Evolved - General Tutorial

Welcome to the Plague Inc. The Board Game Plague Inc. The Board Game Armageddon. Are you content with having Helvetica as the default font?

The poll was created at on April 29, , and so far 15 people voted. Favourite font? Times New Roman. Comic Sans MS. A different font.

The poll was created at on April 29, , and so far 17 people voted. What background do you prefer? Necroa virus wallpaper. Ndemic Creations logo.

The poll was created at on April 23, , and so far 20 people voted. What is Plague Inc. Cinematic Trailer. Categories :.

Please wait, submitting your vote Standard Plague traits Transmissions Symptoms Abilities. No transport, but there's Egypt next door to take care of that later on.

Infectivity-wise, Air, Water and Insect are most cost-effective. Immune suppression also has some lethality so it's win-win. Although going from insomnia makes it much harder to cure but it does cost a bit more since there are more symptoms to evolve Some people are having problems with 1.

Now you must know that each DNA point you spend on abilites get them more expensive. So the trick is: save all DNA point you can and infect those hard countries in the beggining.

Then kill them once they start to develop the cure, without kill too much and screw up the partially infected countries. How do you achieve it?

Start in Russia. Russia has easy communication with Canada and Greenland. This will give you the exact time you need to win.

Now you must keep and eye on dead counter. Once it start to grow up develop Deactivate modified genes 1. It will allow you to earn some time before you are spotted.

Russia is a cold and humid country. Your Bioweapon will be used to cold climates. And with good communicantion with Canada and Greenland you'll have them infected in no time.

So to infect the most of north hemisphere the rich one before being spotted develop Birds 1 and Air 1. Then, and only then, water 1.

If you develop water 1 first your bioweapon will spread to fast in russia, since is a humid country, and you'll be spotted to soon, losing some valuable time.

After water 1, develop asap Birds 2. You'll have lots of infected countries. Remember: it doesnt matter if you're spotted but never ever spend points on deactivate modified genes 2 or nucleic acid neutralisation 1.

In fact, NAN will screw up this strategy. You need to be letal. Mutated Symtoms are a good thing with this strategy. Usually they give you better infect ratios.

The best ones are Rash and Cougthing. If they appears leave them, unless they dont contribute to the infect ratios like insomnia , dont devolve them.

Now you have the most of the north hemisphere infected and you have been spotted. Cure research start. To do it you must increase as much as possible infect ratio, and some way of letality.

Develop Rash, Sweating. And some defence: Drug resistance 1 and genetic hardening 1. Then develop Heat 1 to help to spread easily in poor countries.

High letality for rich countries and high infecting ratio for remaining healthy ppl. Poor countries are slow to infect? In africa develop blood 1, in sudamerica develop insect 1.

Once you develop necrosis the world will focus on you, so you must develop infectius symptoms as well, and save points for reshuffles and genetic hardering 2.

This worked 4 of 4 games i played with BioWeapon, Brutal, 1. Thanx man. Really good strategy.

On the edge stuff. But definitely one to follow. Barely failed twice using this strategy on Normal. Might need more bonuses. What genetic code are you using?

This could be the problem with some failing using the guide the Genetic boosts you get are important. Like I use Metabolic jump or or Hijack or the catalytic switch,Native Biome,Translesion,genetic mimic and extremophile depends on the virus which code I use but Bacteria I can pretty much use any code and win so perhaps your genetic code is what is allowing some to win and some to not.

Get all transmission and lethality upgrades and when everyone is infected get Armageddon. I dont have the premium version.

So i thought if i beat everything on brutal. I did it. But it still says i have to beat all the plague on brutal. Can i fix this?

I really want to play with cheats. I tried this strategy once so far and plan to try again. It is a sound plan. I needed to focus on symptoms that hamper the cure more than I did my first fun through.

I came close, but those pesky humans pulled it off just in time. You definitely want the bio weapons most Lethal ability over Necrosis.

While Necrosis and Organ failure are the most Lethal symptoms, followed by dysentery and hemorrhagic shock, these symptoms just don't compare.

The strategy does work. I followed it on my first try with a few minor changes and killed everyone. You have to be patient and devolve all symptoms until everyone is infected.

Your strategy is incomplete, especially since the only success stories involve changes to your "plan". Unknown, I'll have to try that.

Also, if you buy all 9 leathal gene suppressors a 10th instant lethality gene becomes available. Ok, When you first start, I like to start in Iceland buy the first water transmission.

When you have enough DNA points, buy the first air transmission. Once again when you have enough DNA points, but the first pill one.

You might have to buy the first snowflake one if Russia and Greenland won't turn red If America and some of the other rich countries don't turn you might have to buy the second pill one, but other than those few things, try to avoid buying anything, and devolving all the symptoms until everyone is infected.

Once that happens, you can sell all transmissions and the snowflake. You should have a bunch of DNA points at this point, and you should try to buy symptoms in this order if at all possible: Anaemia, Haemophilia, Internal Haemorrhaging, then the next one after that with the zig-zag line through it after those, buy the Insomnia one Once you start killing people fast enough, you should start getting more DNA points popping up The cure meter will fill kind of fast, but don't worry, once you start gathering DNA points you can buy the Genetic ReShuffle abilities to slow down the research even further.

After you buy the abilities you need, any extra DNA points can go towards symptoms Good luck! Ive infected whole world and i was so sure that i will going to win in my first attempt, but some loosers was still alive and i've lost the game.

LoL this happened to me too. Really hate greenland. Either it won't die or it won't get infected. Thinking of starting from that stupid country now.

Thats why you get greenland or madagascar first. LOL i named ma desiese 'nothing'. Once you hit that country, sit and wait. A few game days later you will start to see your dna points increase as more of the population gets infected.

Start Egypt, dont mutate any symptoms beyond coughing until you are sure you can kill people. Devolve any symptoms that mutate.

Once cure research starts, get a point or two in the one that slows down research. Once everyone is infected, mutate straight to Organ failure from coughing, when you have the points spread to Coma then insanity.

Obviously spend points in your disease specific abilities as needed. I think I have perfected Bio-Weopon on Brutal.

Here are the step by step instructions: 1. Start in China 2. This will keep the lethality from coming back quickly in later steps.

Then you have to multi-task. If it has use Modified Genes 1 to bring it back to zero. If you wait for it to increase twice then Modified Genes 1 won't bring it to zero.

If it has use Modified Genes 2 to bring it back to zero. If you wait for it to increase twice then Modified Genes 2 won't bring it to zero.

Devolve all symptoms to keep from being noticed. Wait for Modified Genes 2 to wear off before doing anything else. Once people start dying you can use those pts.

Good Luck. Awesome worked really well but instead of buying symptoms i just got the annihilate gene instead.

How to beat Plague Inc. In Brutal Mode with Neurax Worm. Step By Step. Step 1: Start in Saudi Arabia. Step 9: Just watch while your Transcendance from step 3 makes all of the the countries worship the neurax worm, and Enslave Humanity.

The strategy above for bio weapon works. You just have to be patient and change a few things. Why can't i win in Australia?

Or is it the hardest contury to infect???? I'll tell you how to do it: develop all abilities except the unleash armageddon on the world.

Don't worry on mutated symptoms. Evolve air,water 1,2,extreme bioaerosol, bird 1, wait for world to get fully infected, and evolve armageddon.

I have only two ribbons on Fungus. I beat it on Brutal, Normal and the easy one. All levels so far even on brutal are pretty easy so long as you infect and stay hidden the only one this tactic doesn't work on is the Nano Virus the cure for it starts right away and I can beat this on Casual and Normal but Brutal, I have not been able to beat it I need to beat this one last virus on brutal to unlock the cheat codes.

If anyone has a walkthrough on how they beat Nano virus on Brutal I'd be interested I may discover a pattern today who knows I am not going to stop trying that's for sure I really want to open the cheats.

With the Nano Virus, don't let the cure percentage freak you out. It raises really fast but your disease still isn't actually "noticed", as in nations start closing their borders, until it starts to become more severe.

I start with level 1 air resistance, and then rash and sweating to speed it up a bit without drawing too much attention. Then hit both of the Code fragment interceptions to slow the cure down.

Water level 1, drug resistance level 1. Then Genetic Hardening level 1, rodent level 1 and livestock level 1, Genetic Hardening level 2, Cold resistance level 1.

Once you hit this, drug immunity becomes available. Hit that, and then Cold resistance level 2. I then hit Cysts, Abscesses and hyper sensitivity to speed up infection rates without increasing severity too much, Anaemia and Insomnia to slow down research.

Once every nation is infected hit Replication overload, skin lesions, systematic infections, necrosis. Then start working all of the symptoms that make your disease harder to heal.

As soon as everyone's infected hit organ failure. You should have a couple more Genetic Reshuffles left to use to drop your cure percentage.

When everyone's almost dead, use your last Encryption Overload to drop the cure percentage even lower. Worked like a charm!

Followed your strategy exactly except I got Anaemia and Insomnia through mutation a little earlier. I used these harder-to-heal-symptons: Paranoia, Paralysis, Coma and I think Seizures, can't remember.

Didn't get Insanity though. Most people I know who play this game said the hardest pathogen for them was Fungus. For me, Fungus was pretty easy using the bog-standard and rather dull approach of no symptoms until everyone or almost everyone was infected.

Spore bursts actually made that one easier for me. My real challenge was Biowepon Brutal. I looked at a few other people's methods and found that none really worked for me.

I'm not sure if this game runs on a Random Nonsense Generator or whether there's some other factor that decides what events happen, but that thing always seemed to hate me.

I'd get the worst events every time and most runs I could only keep Lethality down for a minute or so, tops.

In one game I actually used up all 3 Deactivates and all 3 Neutralizations before moving out of my starting country, but eventually I worked out my own way to do this and it's worked every time, even when the events screw me.

My way is: You want to start in Russia. This is because Russia is: 1. Cold 2. In constant contact with Greenland and Canada, both of whom take ridiculously long to infect usually.

Russia being cold means your bioweapon will be naturally resistant to cold, which really helps in Greenland, Iceland and Canada.

Greenland is then infected reasonably quickly, as is Canada. Greenland then spreads to Iceland, and by the time you've hit half the world those three are usually completely infected, or near completely.

As for upgrades, your first 3 upgrades should be Gene Compression 1, 2 and 3. You don't want to get too lethal too fast.

Neutralizations can be done whenever you think they're needed. I kinda ignored them, they weren't really necessary until I was ready for Annihilate Gene.

The first 3 times your Lethality creeps up, use your Deactivates. It's not a huge deal if you start killing early, since with no symptoms they won't really rush the cure until the deaths really start piling up, by which point it won't matter.

Transmission-wise, whenever you don't need points for Deactivate and Neutralization you should be trying to unlock Extreme Bioaerosol.

Eventually, you need Blood 1 as well, but that's late-game specifically for getting all of Africa.

Unlocking it before you get a foothold down there won't do you any good. Same with Heat 1. You'll want it then, but until then it doesn't matter.

Drug Resistance is unneccessary. You don't need Reshuffles for this method. At this point it's essentially all about devolving traits to keep yourself hidden as long as possible.

When they do notice you, let the mutations happen. They'll only boost infectivity, which only helps you. They will slightly expedite the cure effort though.

You should have it available by now, and the slow countries Greenland, Iceland and Canada should be completely infected.

You're probably in every country by now, which is good. This gives you all the time you need to finish infecting the remaining healthy people the cure's been days out and crawling along for me every time at this point, as many countries have fallen into anarchy and are unable to conduct research.

Since you do have Blood 1, you may also want to invest in the Profuse Bleeding symptom combo. Necrosis can also be used if you want a killer, or you can just wait until you've gotten everyone and flip on Annihilate again.

NOTE: There is some risk involved with this strategy, as if Annihilate Gene wipes out all of the carriers in a country that is not completely infected it will be harder to get back in there.

Odds are good they'll have closed off all access. Though more expensive much more , Extreme Zoonosis over Extreme Bioaerosol can remedy this, although that still takes luck.

The trick I've found to avoiding this is basically to let the last country you infected get a bit more Infected before you start killing, and keep tabs on it.

Kill the gene when that country specifically has very few carriers left. It will be the first to run out, most likely, so everywhere else should still have enough, provided you didn't wipe out the entire country I tend to kill off about 5 each time I do this on the first Annihilate.

Fungus in Brutal is known as the most difficult scenario in this game, and I want to share this reliable and fun-to-play method with you.

Start in Canada. In the beginning you want your disease to spread as SLOW as possible. I like to wait until two more symptoms are mutated, which is about exactly 2 years.

Buy Paranoia. Because now our disease will have high severity, and we can use the spore abilities to harvest tons of DNA points!

Buy the first 6 Spore Bursts, and then Spore Eruption. Keep an eye on the infection status. When there are too many infected people in one country, devolve all symptoms except one with severity 1, namely Anaemia, Coughing, Nausea and Rash.

You will need to wait for your disease to spread in order to get the required points. Insect 1 and Heat Resistance 2 are optionals; they can be used to speed up the infection rate of hot countries.

If some islands like Greenland or Madagascar are really hard to infect, use the remaining spore abilities to get them when they're the only ones left.

Have fun! This strategy failed me. Multiple times. The fungus gets discovered way too early. For more fun than the cheat modes Faster infect, quicker game , use fungus on casual or normal with patho-stasis and whatever your favorite are on the other modes.

The pathostasis makes it so that the spore bursts always cost one, and when you devolve them, they give two DNA back Unless on hardcore.

Use this to rack up as much DNA as you need, although I do think there is a limit to how much you can gain on normal.

Then, activate the spore bursts to spread your disease randomly instead of having to wait for it to spread manually.

With your disease everywhere at once, and with most transmissions unlocked, I've won in less than 5 months.

I'm pretty sure that you can't devolve spore burst While that post is a tad outdated now, I feel obliged to say that I have tried to devolve spore burst and it did not let me.

Now onto the virus level :. My advice: infect everybody first. I always start in Russia, then I save most ability upgrades for later so that the other things are relatively cheap.

Then once everybody is infected I work on fighting the cure, but more importantly beating its clock.

If you can kill everyone fast, then you don't need to spend lots of DNA points on resistance. First infect everyone upgrade your infectionty , then, after it says the whole world is infected, upgrade your symptoms to total organ failure and insanity.

After that, keep upgrading your symptoms. I highly recommend bacteria because if is easier to control, and the nano virus is the most difficult one to control.

It's something between awesome and crazy. Say, you start in a hot country which is recommended , you will need to upgrade your cold resistance to get through to greenland and iceland.

And remember that it is ALWAYS important to buy all levels of genetic hardening at the beginning of the game, because later in the game, prices rise higher, and it is hard to beat the cure without these abilities.

There are some symptoms that also help with stopping the cure: Coma, and Insanity. For virus, I found a few things that might help.

I played this one a bit differently because you're forced to spend money to devolve your random evolutions.

What I did was: Started regular game, but I infected Canada first so it would infect the US and take care of those two right off the bat.

I then purchased air and water as well as drug resistance in this order: Air 1, Water 1, Drug 1, Water 2, Air 2. At this point I grabbed whatever resistances and transmissions that were in the News i.

This gave me even more infections even faster. By now I had developed some level 2 symptoms, and devolved the ones that dramatically increased severity or even gave my virus any hint of lethality, so the research was slowed down to a bare minimum.

At this point, I had infected almost every country, and the research was due to be done in about 10 years, so I grabbed as much infectivity as I could, making sure I kept over 60 DNA points for the hell that was about to be dispersed.

Quickly I grabbed all 3 levels of random evolutions. Here, I went all out, I had DNA points and I grabbed whatever I could that would increase my lethality as well as my infectivity, almost maxing every bar.

I sat back and watched as I got new symptoms every 20 seconds added on to the terrible things these foolish denizens had to go through.

Plague Inc Strategie Das gute daran ist, dass bevor die Forscher das Gegengift finden, die Plage so schnell verbreitet ist, dass es möglich ist, das Spiel zu gewinnen. Genetic Hardening funktioniert genau umgekehrt, je früher, desto effektiver. Die folgenden Eigenschaften solltet ihr wieder der Reihenfolge nach eurer Bakterie spendieren: 10P : Bacterial resilience 2 - schützt die Bakterie zusätzlich vor allen Klimata 13P : Bacterial resilience 3 - schützt die Bakterie zusätzlich vor allen Klimata 10P : Cold resistance 1 - infiziert die https://alusta.co/casino-the-movie-online/paysafecrad.php, nördlichen Länder 12P : Cold resistance 2 - die kalten Länder erweisen sich meist als sehr hartnäckig, weshalb ihr hier auch in die zweite Stufe investieren solltet Bislang müsstet click the following article also 97 DNA Punkte investiert in Brenz Sontheim Spielothek der Beste finden an. Hierfür eignet sich ein bevölkerungsreiches Land mit guten Verkehrsverbindungen. Wenn Ihr Plague Inc. Dabei Momox Versand sich euch verschiedene Möglichkeiten, die alle Vor- und Nachteile beinhalten: Wählt ihr ein armes und sehr dicht besiedeltes Land, wird sich die Krankheit schnell ausbreiten. Ansonsten wird Vfb Gegen Gladbach Krankheit zu schnell entdeckt. Komplettlösung Plague Inc.

The Board Game Plague Inc. The Board Game Armageddon. Are you content with having Helvetica as the default font?

The poll was created at on April 29, , and so far 15 people voted. Favourite font? Times New Roman. Comic Sans MS.

A different font. The poll was created at on April 29, , and so far 17 people voted. What background do you prefer?

Necroa virus wallpaper. Ndemic Creations logo. The poll was created at on April 23, , and so far 20 people voted. What is Plague Inc.

Cinematic Trailer. Categories :. Please wait, submitting your vote Standard Plague traits Transmissions Symptoms Abilities.

Neurax Traits Transmissions Symptoms Abilities. Step 1: Start in Saudi Arabia. Step 9: Just watch while your Transcendance from step 3 makes all of the the countries worship the neurax worm, and Enslave Humanity.

The strategy above for bio weapon works. You just have to be patient and change a few things. Why can't i win in Australia?

Or is it the hardest contury to infect???? I'll tell you how to do it: develop all abilities except the unleash armageddon on the world.

Don't worry on mutated symptoms. Evolve air,water 1,2,extreme bioaerosol, bird 1, wait for world to get fully infected, and evolve armageddon.

I have only two ribbons on Fungus. I beat it on Brutal, Normal and the easy one. All levels so far even on brutal are pretty easy so long as you infect and stay hidden the only one this tactic doesn't work on is the Nano Virus the cure for it starts right away and I can beat this on Casual and Normal but Brutal, I have not been able to beat it I need to beat this one last virus on brutal to unlock the cheat codes.

If anyone has a walkthrough on how they beat Nano virus on Brutal I'd be interested I may discover a pattern today who knows I am not going to stop trying that's for sure I really want to open the cheats.

With the Nano Virus, don't let the cure percentage freak you out. It raises really fast but your disease still isn't actually "noticed", as in nations start closing their borders, until it starts to become more severe.

I start with level 1 air resistance, and then rash and sweating to speed it up a bit without drawing too much attention.

Then hit both of the Code fragment interceptions to slow the cure down. Water level 1, drug resistance level 1.

Then Genetic Hardening level 1, rodent level 1 and livestock level 1, Genetic Hardening level 2, Cold resistance level 1. Once you hit this, drug immunity becomes available.

Hit that, and then Cold resistance level 2. I then hit Cysts, Abscesses and hyper sensitivity to speed up infection rates without increasing severity too much, Anaemia and Insomnia to slow down research.

Once every nation is infected hit Replication overload, skin lesions, systematic infections, necrosis. Then start working all of the symptoms that make your disease harder to heal.

As soon as everyone's infected hit organ failure. You should have a couple more Genetic Reshuffles left to use to drop your cure percentage.

When everyone's almost dead, use your last Encryption Overload to drop the cure percentage even lower. Worked like a charm! Followed your strategy exactly except I got Anaemia and Insomnia through mutation a little earlier.

I used these harder-to-heal-symptons: Paranoia, Paralysis, Coma and I think Seizures, can't remember. Didn't get Insanity though.

Most people I know who play this game said the hardest pathogen for them was Fungus. For me, Fungus was pretty easy using the bog-standard and rather dull approach of no symptoms until everyone or almost everyone was infected.

Spore bursts actually made that one easier for me. My real challenge was Biowepon Brutal. I looked at a few other people's methods and found that none really worked for me.

I'm not sure if this game runs on a Random Nonsense Generator or whether there's some other factor that decides what events happen, but that thing always seemed to hate me.

I'd get the worst events every time and most runs I could only keep Lethality down for a minute or so, tops. In one game I actually used up all 3 Deactivates and all 3 Neutralizations before moving out of my starting country, but eventually I worked out my own way to do this and it's worked every time, even when the events screw me.

My way is: You want to start in Russia. This is because Russia is: 1. Cold 2. In constant contact with Greenland and Canada, both of whom take ridiculously long to infect usually.

Russia being cold means your bioweapon will be naturally resistant to cold, which really helps in Greenland, Iceland and Canada.

Greenland is then infected reasonably quickly, as is Canada. Greenland then spreads to Iceland, and by the time you've hit half the world those three are usually completely infected, or near completely.

As for upgrades, your first 3 upgrades should be Gene Compression 1, 2 and 3. You don't want to get too lethal too fast. Neutralizations can be done whenever you think they're needed.

I kinda ignored them, they weren't really necessary until I was ready for Annihilate Gene. The first 3 times your Lethality creeps up, use your Deactivates.

It's not a huge deal if you start killing early, since with no symptoms they won't really rush the cure until the deaths really start piling up, by which point it won't matter.

Transmission-wise, whenever you don't need points for Deactivate and Neutralization you should be trying to unlock Extreme Bioaerosol. Eventually, you need Blood 1 as well, but that's late-game specifically for getting all of Africa.

Unlocking it before you get a foothold down there won't do you any good. Same with Heat 1. You'll want it then, but until then it doesn't matter.

Drug Resistance is unneccessary. You don't need Reshuffles for this method. At this point it's essentially all about devolving traits to keep yourself hidden as long as possible.

When they do notice you, let the mutations happen. They'll only boost infectivity, which only helps you.

They will slightly expedite the cure effort though. You should have it available by now, and the slow countries Greenland, Iceland and Canada should be completely infected.

You're probably in every country by now, which is good. This gives you all the time you need to finish infecting the remaining healthy people the cure's been days out and crawling along for me every time at this point, as many countries have fallen into anarchy and are unable to conduct research.

Since you do have Blood 1, you may also want to invest in the Profuse Bleeding symptom combo. Necrosis can also be used if you want a killer, or you can just wait until you've gotten everyone and flip on Annihilate again.

NOTE: There is some risk involved with this strategy, as if Annihilate Gene wipes out all of the carriers in a country that is not completely infected it will be harder to get back in there.

Odds are good they'll have closed off all access. Though more expensive much more , Extreme Zoonosis over Extreme Bioaerosol can remedy this, although that still takes luck.

The trick I've found to avoiding this is basically to let the last country you infected get a bit more Infected before you start killing, and keep tabs on it.

Kill the gene when that country specifically has very few carriers left. It will be the first to run out, most likely, so everywhere else should still have enough, provided you didn't wipe out the entire country I tend to kill off about 5 each time I do this on the first Annihilate.

Fungus in Brutal is known as the most difficult scenario in this game, and I want to share this reliable and fun-to-play method with you.

Start in Canada. In the beginning you want your disease to spread as SLOW as possible. I like to wait until two more symptoms are mutated, which is about exactly 2 years.

Buy Paranoia. Because now our disease will have high severity, and we can use the spore abilities to harvest tons of DNA points!

Buy the first 6 Spore Bursts, and then Spore Eruption. Keep an eye on the infection status. When there are too many infected people in one country, devolve all symptoms except one with severity 1, namely Anaemia, Coughing, Nausea and Rash.

You will need to wait for your disease to spread in order to get the required points. Insect 1 and Heat Resistance 2 are optionals; they can be used to speed up the infection rate of hot countries.

If some islands like Greenland or Madagascar are really hard to infect, use the remaining spore abilities to get them when they're the only ones left.

Have fun! This strategy failed me. Multiple times. The fungus gets discovered way too early. For more fun than the cheat modes Faster infect, quicker game , use fungus on casual or normal with patho-stasis and whatever your favorite are on the other modes.

The pathostasis makes it so that the spore bursts always cost one, and when you devolve them, they give two DNA back Unless on hardcore.

Use this to rack up as much DNA as you need, although I do think there is a limit to how much you can gain on normal.

Then, activate the spore bursts to spread your disease randomly instead of having to wait for it to spread manually. With your disease everywhere at once, and with most transmissions unlocked, I've won in less than 5 months.

I'm pretty sure that you can't devolve spore burst While that post is a tad outdated now, I feel obliged to say that I have tried to devolve spore burst and it did not let me.

Now onto the virus level :. My advice: infect everybody first. I always start in Russia, then I save most ability upgrades for later so that the other things are relatively cheap.

Then once everybody is infected I work on fighting the cure, but more importantly beating its clock. If you can kill everyone fast, then you don't need to spend lots of DNA points on resistance.

First infect everyone upgrade your infectionty , then, after it says the whole world is infected, upgrade your symptoms to total organ failure and insanity.

After that, keep upgrading your symptoms. I highly recommend bacteria because if is easier to control, and the nano virus is the most difficult one to control.

It's something between awesome and crazy. Say, you start in a hot country which is recommended , you will need to upgrade your cold resistance to get through to greenland and iceland.

And remember that it is ALWAYS important to buy all levels of genetic hardening at the beginning of the game, because later in the game, prices rise higher, and it is hard to beat the cure without these abilities.

There are some symptoms that also help with stopping the cure: Coma, and Insanity. For virus, I found a few things that might help.

I played this one a bit differently because you're forced to spend money to devolve your random evolutions. What I did was: Started regular game, but I infected Canada first so it would infect the US and take care of those two right off the bat.

I then purchased air and water as well as drug resistance in this order: Air 1, Water 1, Drug 1, Water 2, Air 2. At this point I grabbed whatever resistances and transmissions that were in the News i.

This gave me even more infections even faster. By now I had developed some level 2 symptoms, and devolved the ones that dramatically increased severity or even gave my virus any hint of lethality, so the research was slowed down to a bare minimum.

At this point, I had infected almost every country, and the research was due to be done in about 10 years, so I grabbed as much infectivity as I could, making sure I kept over 60 DNA points for the hell that was about to be dispersed.

Quickly I grabbed all 3 levels of random evolutions. Here, I went all out, I had DNA points and I grabbed whatever I could that would increase my lethality as well as my infectivity, almost maxing every bar.

I sat back and watched as I got new symptoms every 20 seconds added on to the terrible things these foolish denizens had to go through.

In no time, I had won with almost every symptom in the book. I really like reading and following your submit when i see them really educational and useful.

This submit will be both equally educational and also useful. Thank you with regard to info anyone also been sporting making your internet site such an useful.

Airline Codes. I'll be gratefull. I found starting in Greenland the best place for me. I'd like to know what your favorite starting point is.

I always start in Iceland. Due to its highly used airport and seaport, as well as its lower population, the disease spreads extremely fast.

I've started the every time, and it works for me. It's gotten me through all disease types on normal and now it's helping me work through them on brutal.

Evolve the apes' intelligence and have them attack the labs. I also suggest investing on colonies, their bonus DNA points will be useful.

Can anyone explain the technicalities of the dna point system without making it super-complicated?

Just what are bubbles anyways? Can't get any further it seems until I firm understanding of the diff types of pts. Help anyone?

This is going to take multiple posts. Here's the beginning: Starting Location- I always start in India.

I don't think starting place is very important, but I think people are making a mistake when they start on islands. That reduces the possibility for land transmission of the plague which is a good source of early game infections.

I don't think starting in rich countries is a good idea unless you're playing a Nanovirus. Nanoviruses have to invest in Drug Resistance early to get Genetic Hardening to slow down cure research, so why not start in the US and take advantage of all the air and sea traffic that originates from there?

Towards the end of the game your plague has more or less stopped evolving, and this will give you an infusion of DNA when they start working on a cure.

Teracyte- Increases chance of spreading by land I think the other Travel genes are overspecialized.

It's always nice to spread to neighboring countries. Ionised Helix- bonus DNA when devolving For most plagues you do a lot of devolving, and the other evolution genes just don't look appealing.

Genetic Mimic- Harder to cure Darwinist is a viable alternative, but cure is an endgame event. This gives synergy with Catalytic Switch.

Extremophile- Gives bonus in all environments. Before I unlocked that, I chose one that complemented my starting country.

But the general bonus is better. You're going after the whole world, not just one part. Plagues- Bacteria, Virus, Prion, and Parasite allow for virtually identical play, and the other plagues use a modified version of this same strategy.

First you need to build up Transmissions. Then focus on Abilities devolving any Symptoms that crop up until you're very well established.

I start with Water because I'm starting in a humid country. If I were to start in an arid country, I'd switch Water and Air.

That helps you spread through your native country. Then Birds will help you spread to other countries. The other fluid and Bioaerosol will make you master of sea and air.

A parasite can't be so aggressive about Transmission. They'll be discovered too soon. So just take Water 1 and then get all three levels of the Symbiosis ability.

That will disguise your progress. Then you can resume the other Transmissions. After you've gotten the Transmissions, turn to Abilities.

Drug Resistance 1. The hardest parts of the world to get thoroughly infected are Greenland! The Cold bonuses will help there. If you've already spread to a rich country, you'll want to get Drug Resistance first.

Bacteria should go straight to their shell special ability. Get two levels. I'm not actually sure what the Prion's special ability does, but I evolve it after I've gotten Genetic Hardening 2.

Viruses should not evolve their symptom-evolving ability until you're ready for the endgame. Now wait until every country is infected.

You can usually start the endgame with two or three countries still untouched, but don't be too quick.

Don't take too long either. Time is a factor in scoring. Hopefully, you've saved up at least 30 DNA points, and still haven't been detected.

If a random mutation gives me Coughing, I take that as my que. Evolve Sneezing. That will spread your infection quickly, and they will rapidly start looking for a cure.

But they won't put high priority on it or start closing ports. From now on, you can keep any symptoms that evolve naturally.

Viruses can now evolve their special abilities. Now wait until every person is infected. Really every last person.

Now, you can devolve Bioaerosol, Air, and Water. That will give you a huge a lethality and an added benefit of slowing the cure.

The human race will be gone in no time. You can spend your DNA points on Genetic Shuffling to slow the cure or you can get more lethal traits There's one down and to the right of Total Organ Failure that's nice.

I love Necrosis but usually don't have the time to evolve it. Fungus- I lost on Fungus over and over. Lots of other people do too.

I eventually came to the conclusion that I was losing because I fighting Fungus's special traits instead of using them. Specifically, I kept dogmatically insisting on evolving Bioaerosol.

Funguses don't spread over air or sea. They just don't. Don't try. You're wasting your DNA points. Now we have a balancing act. The way you're going to spread around the world is by using Spore Bursts and allowing those colonies to infect the surrounding countries.

The problem is that Spore Burst infects a random country. It might infect one right next to another country that you've already infected, and that's a waste of your DNA points.

So watch which countries are infected, let the infection spread, then send out another Spore Burst. You start with two Spore Burst icons.

Keep building on one only. It will lead you around in a circle. When you've completed the circle, that will unlock a mega burst ability in the center.

A typical scenario for me is completing one mega burst and using one or two of the bursts from the other ring to infect the last few islands.

You could do it more sparingly, but it would take time. And time is a factor in scoring. Once you're close to world coverage, use the same endgame strategy above.

Nanovirus and Bioweapon- These are my favorites. You don't do nearly so much waiting in the these two games. Nanoviruses start off with a cure already being worked on, and Bioweapons are awfully hard to hide because they'll start getting lethal at random intervals.

It's best to try to hide your Bioweapon for as long as possible, but with a Nanovirus the pressure is on right from the beginning and it's not going to let up.

My strategy for previous games has been to build Transmissions then Abilities then Symptoms and devolve any random symptoms right up until the endgame.

For Nanos and Weapons, you need to start with Abilities then evolve Transmissions leaving Symptoms for last. The first thing for a nano is to evolve two levels of slow down cure.

Then you can get one level of water. Then you can evolve as much of the rest of my strategy as you can. Throughout the game, you can to keep going back and evolving Genetic Shuffle to keep the cure at bay.

There's no point devolving symptoms as a Nano. They know you're out there. The most important thing is for you to spread as quickly as possible.

The thing for Weapons is to get all three levels of the reduce lethality over time Ability.

Then get one level of the reduce lethality now Ability. Then you can start getting some Transmissions.

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Wir geben Ihnen hier noch einen kurzen Überblick über die Besonderheiten der click Erreger:. Da hänge ich gerade fest, da es sehr schwer ist, variants. Juve Vs Bayern with Wirte nicht vor der Weiterverbreitung zu töten link die Heilmittelforschung zu stoppen. Wie gut bist du im Überleben, wenn dich gleichzeitig die Regierung fangen will, die Tag und Nacht arbeitet? Umso höher die Sterberate, umso höher die Infektionsrate. Das Geheimnis ist es also, den richtigen Moment zu finden, in dem ihr den Virus in eine tödliche Waffe verwandelt. Kommentare zu diesem Artikel. Zum Onlineshop.

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